二十一点玩法规则,二十四点纸牌玩法

首页 > 经验 > 作者:YD1662024-03-28 02:12:29

​​今天的话小编是带大家做一款21点的扑克游戏!

有大佬可优化一下这个代码,做一个精致豪华的界面就好了~~

二十一点玩法规则,二十四点纸牌玩法(5)

正文

游戏规则:21点又名黑杰克,该游戏由2到6个人玩,使用除大小王之外的52张牌,游戏者的目标是使手中的牌的点数之和不超过21点且尽量大。当使用1副牌时,以下每种牌各一张(没有大小王):

二十一点玩法规则,二十四点纸牌玩法(6)

(1)初始化玩家数:

<span style="color:#333333"><span style="background-color:#ffffff"><span style="background-color:#f8f8f8">def iniGame(): global playerCount, cards while(True): try: playerCount = int(input('输入玩家数:')) except ValueError: print('无效输入!') continue if playerCount < 2: print('玩家必须大于1!') continue else: break try: decks = int(input('输入牌副数:(默认等于玩家数)')) except ValueError: print('已使用默认值!') decks = playerCount print('玩家数:', playerCount, ',牌副数:', decks) cards = getCards(decks) # 洗牌</span></span></span>

(2)建立了玩家列表,电脑跟玩家对战。

<span style="color:#333333"><span style="background-color:#ffffff"><span style="background-color:#f8f8f8">def createPlayerList(): global playerList playerList = [] for i in range(playerCount): playerList = [{'id': '', 'cards': [], 'score': 0}].copy() playerList[i]['id'] = '电脑' str(i 1) playerList[playerCount-1]['id'] = '玩家' random.shuffle(playerList) # 为各玩家随机排序</span></span></span>

(3)开始会设置2张明牌玩法都可以看到点数。

<span style="color:#333333"><span style="background-color:#ffffff"><span style="background-color:#f8f8f8">def gameStart(): print('为各玩家分2张明牌:') for i in range(playerCount): # 为每个玩家分2张明牌 deal(playerList[i]['cards'], cards, 2) playerList[i]['score'] = getScore(playerList[i]['cards']) # 计算初始得分 print(playerList[i]['id'], ' ', getCardName(playerList[i]['cards']), ' 得分 ', playerList[i]['score']) time.sleep(1.5)</span></span></span>

(4)游戏为电脑跟玩家依次分发第三张暗牌,这是别人看不到的。

<span style="color:#333333"><span style="background-color:#ffffff"><span style="background-color:#f8f8f8">def gamePlay(): for i in range(playerCount): print('当前', playerList[i]['id']) if playerList[i]['id'] == '玩家': # 玩家 while(True): print('当前手牌:', getCardName(playerList[i]['cards'])) _isDeal = input('是否要牌?(y/n)') if _isDeal == 'y': deal(playerList[i]['cards'], cards) print('新牌:', getCardName(playerList[i]['cards'][-1])) # 重新计算得分: playerList[i]['score'] = getScore(playerList[i]['cards']) elif _isDeal == 'n': break else: print('请重新输入!') else: # 电脑 while(True): if isDeal(playerList[i]['score']) == 1: # 为电脑玩家判断是否要牌 deal(playerList[i]['cards'], cards) print('要牌。') # 重新计算得分: playerList[i]['score'] = getScore(playerList[i]['cards']) else: print('不要了。') break time.sleep(1.5)</span></span></span>

(5)随机洗牌:

<span style="color:#333333"><span style="background-color:#ffffff"><span style="background-color:#f8f8f8">def getCards(decksNum): cardsList = ['Aa', 'Ab', 'Ac', 'Ad', 'Ka', 'Kb', 'Kc', 'Kd', 'Qa', 'Qb', 'Qc', 'Qd', 'Ja', 'Jb', 'Jc', 'Jd', '0a', '0b', '0c', '0d', '9a', '9b', '9c', '9d', '8a', '8b', '8c', '8d', '7a', '7b', '7c', '7d', '6a', '6b', '6c', '6d', '5a', '5b', '5c', '5d', '4a', '4b', '4c', '4d', '3a', '3b', '3c', '3d', '2a', '2b', '2c', '2d'] cardsList *= decksNum # 牌副数 random.shuffle(cardsList) # 随机洗牌 return cardsList</span></span></span>

(6)​设置牌名字典:

<span style="color:#333333"><span style="background-color:#ffffff"><span style="background-color:#f8f8f8">cardNameDict = {'Aa': '黑桃A', 'Ab': '红桃A', 'Ac': '梅花A', 'Ad': '方片A', 'Ka': '黑桃K', 'Kb': '红桃K', 'Kc': '梅花K', 'Kd': '方片K', 'Qa': '黑桃Q', 'Qb': '红桃Q', 'Qc': '梅花Q', 'Qd': '方片Q', 'Ja': '黑桃J', 'Jb': '红桃J', 'Jc': '梅花J', 'Jd': '方片J', '0a': '黑桃10', '0b': '红桃10', '0c': '梅花10', '0d': '方片10', '9a': '黑桃9', '9b': '红桃9', '9c': '梅花9', '9d': '方片9', '8a': '黑桃8', '8b': '红桃8', '8c': '梅花8', '8d': '方片8', '7a': '黑桃7', '7b': '红桃7', '7c': '梅花7', '7d': '方片7', '6a': '黑桃6', '6b': '红桃6', '6c': '梅花6', '6d': '方片6', '5a': '黑桃5', '5b': '红桃5', '5c': '梅花5', '5d': '方片5', '4a': '黑桃4', '4b': '红桃4', '4c': '梅花4', '4d': '方片4', '3a': '黑桃3', '3b': '红桃3', '3c': '梅花3', '3d': '方片3', '2a': '黑桃2', '2b': '红桃2', '2c': '梅花2', '2d': '方片2'}</span></span></span>

​(7)判断胜负:

<span style="color:#333333"><span style="background-color:#ffffff"><span style="background-color:#f8f8f8">def showWinAndLose(): loserList = [] # [['id', score], ['id', score], ...] winnerList = [] # [['id', score], ['id', score], ...] winnerCount = 0 loserCount = 0 for i in range(playerCount): if playerList[i]['score'] > 21: # 爆牌直接进入败者列表 loserList.append([playerList[i]['id'], playerList[i]['score']]) else: # 临时胜者列表 winnerList.append([playerList[i]['id'], playerList[i]['score']]) if len(winnerList) == 0: # 极端情况:全部爆牌 print('全部玩家爆牌:') for i in range(len(loserList)): print(loserList[i][0], loserList[i][1]) elif len(loserList) == 0: # 特殊情况:无人爆牌 winnerList.sort(key=lambda x: x[1], reverse=True) # 根据分数值排序胜者列表 for i in range(len(winnerList)): # 计算最低分玩家数量 if i != len(winnerList)-1: if winnerList[-i-1][1] == winnerList[-i-2][1]: loserCount = (i 2) else: if loserCount == 0: loserCount = 1 break else: loserCount = len(loserList) if loserCount == 1: loserList.append(winnerList.pop()) else: while(len(loserList) != loserCount): loserList.append(winnerList.pop()) for i in range(len(winnerList)): # 计算最高分玩家数量 if i != len(winnerList)-1: if winnerList[i][1] == winnerList[i 1][1]: winnerCount = (i 2) else: if winnerCount == 0: winnerCount = 1 break else: winnerCount = len(winnerList) while(len(winnerList) != winnerCount): winnerList.pop() print('获胜:') for i in range(len(winnerList)): print(winnerList[i][0], winnerList[i][1]) print('失败:') for i in range(len(loserList)): print(loserList[i][0], loserList[i][1]) else: # 一般情况:有人爆牌 winnerList.sort(key=lambda x: x[1], reverse=True) # 根据分数值排序胜者列表 for i in range(len(winnerList)): # 计算最高分玩家数量 if i != len(winnerList)-1: if winnerList[i][1] == winnerList[i 1][1]: winnerCount = (i 2) else: if winnerCount == 0: winnerCount = 1 break else: winnerCount = len(winnerList) while(len(winnerList) != winnerCount): winnerList.pop() print('获胜:') for i in range(len(winnerList)): print(winnerList[i][0], winnerList[i][1]) print('失败:') for i in range(len(loserList)): print(loserList[i][0], loserList[i][1])</span></span></span>

​游戏效果:咳咳咳.......感觉这游戏看运气也看胆量!!

二十一点玩法规则,二十四点纸牌玩法(7)

​总结​

二十一点玩法规则,二十四点纸牌玩法(8)

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