快手极速版直播的时候就出现滑块,快手极速版怎么没有直播提醒

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稳定好用,实测一个小时

快手极速版直播的时候就出现滑块,快手极速版怎么没有直播提醒(1)


auto.waitFor(); //设置屏幕宽度高度 setScreenMetrics(1080, 1920); //常量设置 var AppName = "快手极速版"; var AppName_JB = "快手极速版脚本"; var 金币转圈 = id("redFloat"); var 金币转圈x = 127.5; var 金币转圈y = 1218.5; var 点赞 = id("like_button"); var 现金收益 = text("现金收益"); var 去签到 = text("去签到"); var 立即签到 = text("立即签到"); var 今天已签 = textContains("今天已签"); var 设置青少年模式 = text("设置青少年模式"); var 我知道了 = text("我知道了"); var 拖动滑块 = text("拖动滑块"); var 拖动滑块x = 123; var 拖动滑块y = 976.5; var 立即邀请 = text("立即邀请"); if(!requestScreenCapture()){ toast("请求截图失败"); stop(); } app.launchApp(AppName); //签到 // SignIn();//没用,供大家参考 // sleep(random(1000,2000)); //滑动视频 slidingVideo(); 关闭应用(); sleep(1500); home(); /** * 签到 */ function SignIn(){ while(true){ sleep(random(1000,2000)); if(金币转圈.findOne(1000) != null){ console.log("金币转圈---已加载"); sleep(random(1000,2000)); click(金币转圈x,金币转圈y); console.log("金币转圈---已点击"); while(true){ sleep(random(1000,2000)); if(现金收益.findOne(1000) != null){ console.log("现金收益---已加载"); while(true){ sleep(random(1000,2000)); if(立即签到.findOne(1000) != null){ sleep(random(1000,2000)); 立即签到.findOne().click(); }else if(今天已签.exists()){ console.log("今天已签---已加载"); sleep(random(1000,2000)); back(); console.log("金币转圈---已加载"); break; } } break; } } break; } } } /** * 滑动视频 */ function slidingVideo(){ for (var i = 1; i < 500; i ) { //点击文本不影响 toast("快手极速版滑动" i "次" "总计:" 500 "次") var fun = { 点击文本: function (没有) { var weight = text(没有).findOne().bounds(); click(weight.centerX(),weight.centerY()) } }; //检测青少年模式 if(设置青少年模式.findOne(1000) != null){ console.log("设置青少年模式"); sleep(1000); 我知道了.findOne().click(); } //立即邀请 if(立即邀请.findOne(1000) != null){ console.log("立即邀请"); sleep(1000); back(); } //检测滑块 if(拖动滑块.findOne(1000) != null){ console.log("拖动滑块"); dragSlider(); } //开始滑动视频 var x1 = random(255,870); var y1 = random(1700,1800); var x2 = random(255,870); var y2 = random(222,300); var time1 =random(3000,11000); var time2 =random(500,1000); sml_move(x1, y1, x2, y2,time2); sleep(time1); } } /** * 拖动滑块 * */ function dragSlider() { for (var i = 0; i < 0; i ) { sleep(1000); log(i); } while (true) { img = images.captureScreen(); if (img) { log("截图成功。进行识别滑块!"); break; } else { log('截图失败,重新截图'); } } var x = discernSlidingblock(img, device.width) 65 console.info("识别结果滑块X坐标:" x); if (x > -1) { randomSwipe(拖动滑块x, 拖动滑块y, x, 拖动滑块y) return true; } else { return false; console.log("识别有误,请确认是否在滑块界面"); } } /** * 计算滑块位置 * @param {图片} img * @param {分辨率} ratio */ function discernSlidingblock(img, ratio) { //创建识别变量 var temp, temp2, x, y, num, color, p, temp3, arr1; //分析设备分辨率 if (ratio == 720) { var tb = [348, 253, 691, 638, 81] log("您的设备分辨率为:720p"); } else if (ratio == 1080) { var tb = [463, 387, 912, 831, 125] log("您的设备分辨率为:1080p"); } else { log("当前设备分辨率不符合规范") return -2 } num = Math.ceil(tb[4] / 3.3 - 4); //计算滑块位置 for (var k = 29; k <= 40; k ) { temp2 = ""; color = "#" k "" k "" k ""; for (var i = 1; i <= num; i ) { temp2 = temp2 "0|" i "|" color ","; temp2 = temp2 i "|0|" color ","; temp2 = temp2 "1|" i "|" color ","; temp2 = temp2 i "|1|" color ","; temp2 = temp2 "2|" i "|" color ","; temp2 = temp2 i "|2|" color ","; } x = 0; while (x > -2) { y = 0; while (y > -2) { temp = ""; for (var i = 1; i <= num; i = 2) { temp = temp "0|" (tb[4] y - i - 1) "|" color ","; temp = temp (tb[4] y) "|" i "|" color ","; temp = temp (tb[4] x) "|" (tb[4] y - i - 1) "|" color ","; temp = temp (tb[4] x - i - 1) "|0|" color ","; temp = temp i "|" (tb[4] y) "|" color ","; temp = temp (tb[4] x - i - 1) "|" (tb[4] y) "|" color ","; temp = temp "1|" (tb[4] y - i - 1) "|" color ","; temp = temp (tb[4] x - 1) "|" i "|" color ","; temp = temp (tb[4] x - 1) "|" (tb[4] y - i - 1) "|" color ","; temp = temp (tb[4] x - i - 1) "|1|" color ","; temp = temp i "|" (tb[4] y - 1) "|" color ","; temp = temp (tb[4] y- i - 1) "|" (tb[4] y - 1) "|" color ","; } temp = temp temp2 "0|0|" color; arr1 = temp.split(","); var arr2 = new Array(); for (var i = 0; i < arr1.length - 1; i ) { arr2[i] = new Array(); temp3 = arr1[i].split("|"); arr2[i] = [Number(temp3[0]), Number(temp3[1]), temp3[2]]; } try { p = images.findMultiColors(img, color, arr2, { region: [tb[0], tb[1], tb[2] - tb[0], tb[3] - tb[1]], threshold: (Math.floor(k / 10) * 16 k % 10) }); if (p) { img.recycle(); return p.x } } catch (error) { //出错 console.log("识别失败,错误原因:" error); return -1; } y = --y; } x = --x; } } try { img.recycle(); } catch (error) { console.log("识别失败,错误原因:" error); } return -1; } /** * 真人模拟滑动函数 (滑块滑动) * @param {起点x} sx * @param {起点y} sy * @param {终点x} ex * @param {终点y} ey */ function randomSwipe(sx, sy, ex, ey) { //设置随机滑动时长范围 var timeMin = 1000 var timeMax = 3000 //设置控制点极限距离 var leaveHeightLength = 500 //根据偏差距离,应用不同的随机方式 if (Math.abs(ex - sx) > Math.abs(ey - sy)) { var my = (sy ey) / 2 var y2 = my random(0, leaveHeightLength) var y3 = my - random(0, leaveHeightLength) var lx = (sx - ex) / 3 if (lx < 0) { lx = -lx } var x2 = sx lx / 2 random(0, lx) var x3 = sx lx lx / 2 random(0, lx) } else { var mx = (sx ex) / 2 var y2 = mx random(0, leaveHeightLength) var y3 = mx - random(0, leaveHeightLength) var ly = (sy - ey) / 3 if (ly < 0) { ly = -ly } var y2 = sy ly / 2 random(0, ly) var y3 = sy ly ly / 2 random(0, y3) } //获取运行轨迹,及参数 var time = [0, random(timeMin, timeMax)] var track = bezierCreate(sx, sy, x2, y2, x3, y3, ex, ey) log("随机控制点A坐标:" x2 "," y2) log("随机控制点B坐标:" x3 "," y3) log("随机滑动时长:" time[1]) //滑动 gestures(time.concat(track)) } /** * 计算滑动轨迹 */ function bezierCreate(x1, y1, x2, y2, x3, y3, x4, y4) { //构建参数 var h = 100; var cp = [{ x: x1, y: y1 h }, { x: x2, y: y2 h }, { x: x3, y: y3 h }, { x: x4, y: y4 h }]; var numberOfpoints = 100; var curve = []; var dt = 1.0 / (numberOfPoints - 1); //计算轨迹 for (var i = 0; i < numberOfPoints; i ) { var ax, bx, cx; var ay, by, cy; var tSquared, tCubed; var result_x, result_y; cx = 3.0 * (cp[1].x - cp[0].x); bx = 3.0 * (cp[2].x - cp[1].x) - cx; ax = cp[3].x - cp[0].x - cx - bx; cy = 3.0 * (cp[1].y - cp[0].y); by = 3.0 * (cp[2].y - cp[1].y) - cy; ay = cp[3].y - cp[0].y - cy - by; var t = dt * i tSquared = t * t; tCubed = tSquared * t; result_x = (ax * tCubed) (bx * tSquared) (cx * t) cp[0].x; result_y = (ay * tCubed) (by * tSquared) (cy * t) cp[0].y; curve[i] = { x: result_x, y: result_y }; } //轨迹转路数组 var array = []; for (var i = 0; i < curve.length; i ) { try { var j = (i < 100) ? i : (199 - i); xx = parseInt(curve[j].x) yy = parseInt(Math.abs(100 - curve[j].y)) } catch (e) { break } array.push([xx, yy]) } return array } /** * 仿真随机带曲线滑动 (视频滑动) * @param {起点x} qx * @param {起点y} qy * @param {终点x} zx * @param {终点y} zy * @param {过程耗时单位毫秒} time */ function sml_move(qx, qy, zx, zy, time) { var xxy = [time]; var point = []; var dx0 = { "x": qx, "y": qy }; var dx1 = { "x": random(qx - 100, qx 100), "y": random(qy , qy 50) }; var dx2 = { "x": random(zx - 100, zx 100), "y": random(zy , zy 50), }; var dx3 = { "x": zx, "y": zy }; for (var i = 0; i < 4; i ) { eval("point.push(dx" i ")"); }; log(point[3].x) for (let i = 0; i < 1; i = 0.08) { xxyy = [parseInt(bezier_curves(point, i).x), parseInt(bezier_curves(point, i).y)] xxy.push(xxyy); } log(xxy); gesture.apply(null, xxy); }; function bezier_curves(cp, t) { cx = 3.0 * (cp[1].x - cp[0].x); bx = 3.0 * (cp[2].x - cp[1].x) - cx; ax = cp[3].x - cp[0].x - cx - bx; cy = 3.0 * (cp[1].y - cp[0].y); by = 3.0 * (cp[2].y - cp[1].y) - cy; ay = cp[3].y - cp[0].y - cy - by; tSquared = t * t; tCubed = tSquared * t; result = { "x": 0, "y": 0 }; result.x = (ax * tCubed) (bx * tSquared) (cx * t) cp[0].x; result.y = (ay * tCubed) (by * tSquared) (cy * t) cp[0].y; return result; };

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